Wednesday, May 2, 2018

Connecting my final project to activism and art

 My project is about female online harassment in video games.  I use a video as a platform to spread awareness on how often women are being mistreated online.  Not only are they mistreated but they also gain more attention because of their gender and are either hit on or insulted.  I use YouTube as a way to spread attention to my message about female harassment in the online video game community.  My video has some art aesthetics in it from the way it was edited, the words that pop out and the editing style can be considered an art form.  Also, in activism point of view, it spreads awareness on how females are being treated online and in a video form I gain the attention of viewers.  In the Interventionist in the Encyclopedia Entries "The Amateur,"  it states "For the sake of efficiency, to limit mistakes, to teach fundamental processes and protocols, and to reinforce good ideas, dialogues with experts remain a key part of the amateur's process."  I for one am an amateur to editing videos and my skill in editing videos will improve as long as I practice.  The project has an amateur vibe at least from my viewpoint it does.  Through editing this video I was able to learn more about the issue that is online harassment in video games.

In a similar way with how Joyce Yu-Jean Lee presents her art my goal is to gain the viewers attention for more than a couple of minutes.  Her goal with her art being looked at a certain amount of time is what I want for my project.  In her Uneasy Peace art piece she put words together on top of each other which leaves this cool effect.  I wanted to try something similar to that and add a vortex effect as a reminder to her Water Wisdom art piece.  However, the entire video track had the swirl effect which caused all video track to have a swirl and not just the text.  Joyce Yu-Jean Lee also used the internet as a way to spread her activism, that is something I also can do with my video editing ability.  Then, in her State of DysUnion piece, she wanted to express her anger through an art form, and she picked to make a video loop.  This was a great way to get the attention of the audience because this makes them think, what is being shown in the video and what are they hearing?  She was inspired to create these pieces out of anger for the media and Trump winning the election.  I created my project to express that anger for the media.  The media does not take online harassment seriously and only writes briefly on the topic.  There are also a lot of misinterpretation in the media about people who play video games. 

In Ashley Nicolette's video "Girl Gamer Plays DOTA, Records Harassement," she gets harassed for just speaking in the game.  Then, in the video the male players quickly rush to get their mic so speak to her.  In the video the male players quickly start to harass her and when she confronted them about one of their comments, the male player hesitates to respond back.  Also in her video she states "These are the kind of statements female gamers commonly hear."  Which is true because in my video I showed a friend being too scared to talk because she is afraid of being harassed.  Also there was a part in my video that shows a man telling female players to "go back to the kitchen."  This shows the amount of abuse females get on any platform they are playing on.  The sad truth is that women are being harassed for just speaking into the mic.  This creates fear into the female community in online games.  In an interview in the Interventionist with C. Ondine Chavoya he says that "The participants/co-artist are the ones who truly experience the project."  This is true in both my video and for Ashley Nicolette's video.  In both of our videos we want the view to learn from our videos and become aware of the harassment that women get in online video games.

Then, Zoe Quinn who is famous from the Gamer Gate controversy.  Ever since her incident with GamerGate.  She has been harassed with life threats and was ddosed.  Then she started help a group that help female players deal with online harassment.  She created a group called Crash Override which provides help to females who were harassed online.  Then afterwards she created a book how the Gamergate controversy almost destroyed her life.  The book is called Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate.  The book has her stories about being traumatized by male players and the abuse she received.  In the article by Danielle Levesque "How women respond to sexual harassment in online video games,"  the article writes about how women can handle the harassment they receive.  They also learn coping mechanisms such as withdrawing from the game, denial, and genderbending.  The sexual harassment can have a large toll on a female players mind.  When male players makes comments about the appearance of the female player, this has a toll on the female players self-appearance.
Image result for Zoe quinn
Zoe Quinn


Also, Bell Hooks mentions that the patriarchy can also hurt men too because men in online games are hurting themselves by creating an ego that they believe that is appropriate to harass women online.  This ego originated from the idea that the male needs to be dominate.  This is also society's fault that the they allow men to believe that they are dominant enough to say what they want to women online.  According to Bell Hooks in her book The Will To Change "They suffer its assaults, as do all boys and girls, to a greater or lesser degree. No doubt by creating a loving home that is not patriarchal, Real at least offers his boys a choice: they can choose to be themselves or the can choose conformity with patriarchal roles."  When a male tries to defend a female getting harassed they are immediately harassed by the other males by being called a "White Knight", so either the male conforms with other males with the harassment or they can prevent the harassment.   


In Extra Credit's video "Harassment - Why Gaming Struggles to Escape Toxicity - Extra Credits" makes a lot of good points about being a community.  He also provides a solution to the harassment in online video games.  By having a limit on the amount of times a player has been muted, and if the player hits past a certain amount of mutes he is branded be muted forever.  Another way is that players can see the amount of times a player has been muted, this can tell players both female and male that the muted player is probably toxic.  He also mentions the Cross Assault sexual harassment incident.  Where a female pro player was playing in a tournament and was sexually harassed.  It got so bad to the point where she did not want to play the game anymore.  The video explained how harassment should not be pushed this far and made clear points about we as a gaming community should be better.  I like the art that he used to capture the audience.  Its simple much like the points he uses in the video, very straight forward.  I hope to make my video clear and to the point.  I tried making it simple so that viewers can easily understand what is going on in the video. 








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Joyce Yu-Juan Lee's art exhibition The State of DysUnion
Bell Hooks "They suffer its assaults, as do all boys and girls, to a greater or lesser degree. No doubt by creating a loving home that is not patriarchal, Real at least offers his boys a choice: they can choose to be themselves or the can choose conformity with patriarchal roles." The Will to Change Page 22-23
Danielle Levesque "How women respond to sexual harassment in online video gameshttp://www.psypost.org/2016/09/how-women-respond-to-sexual-harassment-in-online-video-games-44761
Krzysztof Wodiczko Interview with C. Ondine Chavoya "The participants/co-artist are the ones who truly 'experience' the projects."- The Interventionist page 27-28
Enclopedia Entries "The Amateur" Critical Art Ensemble "For the sake of efficiency, to limit mistakes, to teach fundamental processes and protocols, and to reinforce good ideas, dialogues with experts remain a key part of the amateur's process." 
- The Interventionist page 147
Christopher Rosen "The Awful Truth Behind Sexual Harassment Of Women Gamershttps://www.huffingtonpost.com/2015/03/13/gtfo-sexism-in-gaming_n_6804106.html

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